LeiaTargetFocus
The LeiaTargetFocus component takes a target GameObject as a parameter and will keep that object in focus based on it's mesh vertices.
Pros
Makes it easy to always keep a desired target game object in focus.
Doesn't require using shaders which write to the depth buffer (unlike LeiaDepthFocus).
Doesn't require setting up colliders in your scene (unlike LeiaRaycastFocus).
Cons
Tradeoff between accuracy and performance depending on how many samples are taken.
More samples yields better accuracy but reduced performance.
Less samples yields less accuracy but better performance.
Unique Parameters:
Samples
How many mesh vertices to take as sample points for determining depth factor and focal distance. Larger sample count will be more costly performance-wise.
Target
The target game object to focus on. Child objects of the target game object will also be taken into account in the auto focus algorithm.