Render Loop
Passing Render Textures To The SDK
Once the scene and the cameras are setup, in your render loop , you'll have to pass the render textures of the cameras to the SDK. This render texture passing logic has to run every frame , so this has to be part of the render loop.
Update Render Controller
Once the render textures are passed onto the SDK using RenderController.saveTexture(...),
The update method from the Render Controller has to be called to process and render the final output onto the canvas specified.
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