LeiaInitializeCameraData
At the beginning initialization part of the scene, your application will need to fill a LeiaCameraData object, which the rest of the library uses. Any time the camera parameters get updated, this object needs to be updated appropriately. In order to initialize this data the first time, a LeiaCameraData object should be passed into leiaInitializeCameraData, using the below function:
data
: get filled with a number of useful values used to compute the perspective matrices.
num_horizontal_views
and num_vertical_views
: give the library an idea of how many cameras will be used during rendering.
system_disparity_in_pixels
: a value retrieved from the Leia System Service.
baseline_scaling
: this is a scalar for how far beyond the system disparity you would like. For example, by setting baseline_scaling
to 2.0, you will double the amount of disparity compared to if you set baseline_scaling
to 1.0. The larger the value, the more objects will appear to pop out or into the screen, but larger values may cause you to lose the effect altogether.
convergence_distance
: In world space, this is the location where an object looks exactly the same from all views. This value should fall between near and far. Objects between near and convergence_distance
(but not AT convergence_distance) will appear to pop out of the screen, while objects between convergence_distance
and far will appear to fall into the screen.
vertical_field_of_view_degrees
: The number of degrees vertically of the field of view, which is a standard value used for creating a perspective matrix.
near
and far
: the near and far planes of the main camera frustum.
view_resolution_x_pixels
and view_resolution_y_pixels
: the size of each view the Leia Camera will render into. These values can be retrieved from Android using SimpleDisplayQuery, and are a value smaller than the resolution of the screen based on orientation.
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