Getting Started

This page describes the minimum steps necessary to set up a LeiaCamera in an existing Unreal project.


The Leia Unreal SDK is delivered to the user in the form of an Unreal Plugin which can be imported into Unreal projects with ease. The Unreal SDK provides

  • A LeiaCameraPawn and LeiaCameraComponent for converting an Unreal Camera to a LeiaCamera

  • A build script which automatically includes some necessary libraries in your builds

  • A LeiaDevice abstraction which automatically sends commands to a LitByLeia™ device for you

  • We look forward to your feedback. Issue reports can be made at the LeiaTools board

Which dev machines does the Unreal SDK run on?

  • Development can be done from within Unreal Engine on a Windows or Linux machine.

  • The Leia Unreal SDK has been tested with Unreal Engine 4.26,4.27, and 5.0

Which LitByLeia™ devices does the Unreal SDK support?

  • Lume Pad

  • Devs should expect their products to be distributed using the Leia Store

Project Requirements

Ability To Build To Android Devices

Ensure your project is already able to build to Android devices before adding in the Leia Plugin. More details for this process, please view the following Unreal Android documentation:

Target Platform: Mobile / Tablet

Set Target platform to Mobile / Tablet for compatibility with Lume Pad device

Import The Plugin

You can either download our plugin using the Unreal Marketplace

Supports: 4.26, 4.27, 5.0

pageUnreal Marketplace Import

or manually download and import our plugin

Supports: 4.26, 4.27 only

pageManual Download And Import

LeiaCamera Setup

We must set up a LeiaCamera in your Unreal level in order to render content correctly for a LitByLeia™ device.

Drag the LeiaCameraPawn into the level

Assign a Target Camera. The object that is assigned as the Target Camera must have a CameraComponent

When you enter play mode, your Target Camera's viewport should be showing views from multiple sub-cameras at once, creating a fuzzy appearance.

Next Steps

Leia Unreal SDK requires specific settings in the Unreal Engine. Please follow the guidelines here:

pageRequired Build Settings: Android

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